3D Modelling 2

we come back again with 3D modelling...


3D modelling 2:-

In modelling we start from coordinate 0,0,0 ,we call every triangle or rectangle a mesh... So sometimes we call it mesh modelling, every mesh has three or four edges, vertices and angles, we edit the angle, edge and vertices of every mesh and joined every mesh to get a desired model, we also edit the coordinates to get perfect control on it..... We know about angles, there are three angle in polar or spherical polar coordinate called theta , phi and eta or else just call them alpha, beta and gamma is easy. Alpha make angle with x and y, beta with y, z and gamma with z and x. Let me introduce 4th angle and coordinate, in animation we use Eulars angle and Minkowskis four dimensional space-time coordinate. How Eulars angle works, I will post in my next post and 4 dimensions will discuss later. If u want to know more let me know without hesitation. I will be happy to share with u. Thanks

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